Ustwo Games is pivoting to a contractor model to enhance flexibility and reduce development costs as it shifts focus from mobile to PC and console gaming. The change comes as the studio seeks to adapt its business strategy in an evolving market.
Maria Sayans, the studio’s representative, indicated that Ustwo needs to lower development budgets significantly for future projects. The studio previously developed mobile games with budgets between £7 million and £10 million.
Key staffing changes:
- Ustwo currently employs about 30 people, increasing to 40 during the development of Monument Valley 3.
- The reliance on contractors was minimal during the peak of Monument Valley 3 production.
- The studio aims to maintain a core team while expanding through contractors.
Sayans noted, “We’ve been a little bit too romantic about the idea that we should have employees and give people long-term job security.” This statement reflects a broader industry trend where studios are increasingly relying on contract workers for flexibility.
The studio is also evaluating game pricing strategies. Sayans mentioned that pricing a game too low could jeopardize the sustainability of the team. She suggested that it may be better to price games higher initially and offer discounts later.
The shift towards PC gaming marks a significant change for Ustwo Games, which has a history of developing mobile titles like Alba: A Wildlife Adventure and Assemble With Care. The move aligns with trends in the indie game market as developers explore new platforms.
No specific timeline has been provided for upcoming projects or releases. However, Ustwo’s strategic shift aims to better position itself in the competitive landscape of PC and console gaming.