Eidos Montreal has announced that it will lay off 124 employees as of March 30, 2026. This decision comes amid changing project needs and impacts across production and support teams, marking a significant restructuring for the studio.
David Anfossi, the studio head, has also departed Eidos Montreal, although it remains unclear whether his exit was a resignation or part of the layoffs. The studio expressed gratitude for Anfossi’s contributions, wishing him well in his future endeavors.
This latest round of layoffs follows a troubling trend for Eidos Montreal, which has experienced multiple rounds of job cuts since 2023. In March 2025, the studio laid off 75 employees, and in January 2024, 97 employees were let go. These workforce reductions highlight ongoing challenges the studio faces in managing its projects effectively.
Previously, Eidos Montreal had cancelled a new installment of the popular Deus Ex franchise, a decision that likely contributed to the current restructuring. The studio is known for its work on Marvel’s Guardians of the Galaxy, released in 2021, and is currently involved with upcoming titles such as Grounded 2 and Fable.
The layoffs and leadership changes at Eidos Montreal reflect a broader trend within the gaming industry, where studios are increasingly adapting to shifting market demands and project scopes. As the landscape evolves, many organizations are reassessing their workforce needs to remain competitive.
Details remain unconfirmed regarding the specific projects Eidos Montreal is currently active on, leaving some uncertainty about the studio’s future direction. The gaming community and industry observers are closely watching how these changes will impact the studio’s upcoming releases and overall viability.
As Eidos Montreal navigates these challenges, the studio’s ability to regroup and focus on its strengths will be crucial in the coming months. The reactions from employees and the gaming community will likely shape the narrative around the studio’s future.